Answer:
D. (y-2) becomes (y-5) and -5 < -2
Step-by-step explanation:
When transforming functions, the following applies:
• Adding/subtracting inside the parenthesis to the input shifts the function left(+) and right(-).
• Adding/subtracting outside the parenthesis to the output shifts the function up(+) and down(-).
• Multiplying the function by a number less than 1 compresses it towards the x-axis.
• Multiplying the function by a number greater than 1 stretches it away from the x-axis.
In this situation, the circle is shifted up 3 units and the variable y which controls this is in the function. To move it up you will subtract 3 in the parenthesis for (y-2) so it becomes (y-5). This will move the vertex 3 units higher.
The domain of the equation are all the possible values of the independent variables that would make the equation reasonable, possible or true. In this item, the independent variable is r. This could take a value of 0 up to the point when m is equal to zero.
m = 30 - 3r = 0
r = 10
The domain is therefore [0, 10].
The range is the value of the dependent variable which would be from 0 to the point when no video game is played. This is, [0, 30].
The function is discrete because r and m cannot take every value in the number line.
Answer:
The Zscore for both test is the same
Step-by-step explanation:
Given that :
TEST 1:
score (x) = 75
Mean (m) = 65
Standard deviation (s) = 8
TEST 2:
score (x) = 75
Mean (m) = 70
Standard deviation (s) = 4
USING the relation to obtain the standardized score :
Zscore = (x - m) / s
TEST 1:
Zscore = (75 - 65) / 8
Zscore = 10/8
Zscore = 1.25
TEST 2:
Zscore = (75 - 70) / 4
Zscore = 5/4
Zscore = 1.25
The standardized score for both test is the same.
Answer:
8+2
Step-by-step explanation:
2+2+2+2++=8+2
4^2+2^2=h^2
20=h^2
h=
We know that the trigonometric identity that uses the adjacent side and the hypotenuse is cosine. We can set this up as:
We need to solve for x, so let's isolate it:
So,
x = 10.2 units