The longer you continue to listen, the more beats will be heard.
They'll occur at the rate of (260Hz - 254Hz) = 6 Hz .
Answer:
1. -8.20 m/s²
2. 73.4 m
3. 19.4 m
Explanation:
1. Apply Newton's second law to the car in the y direction.
∑F = ma
N − mg = 0
N = mg
Apply Newton's second law to the car in the x direction.
∑F = ma
-F = ma
-Nμ = ma
-mgμ = ma
a = -gμ
Given μ = 0.837:
a = -(9.8 m/s²) (0.837)
a = -8.20 m/s²
2. Given:
v₀ = 34.7 m/s
v = 0 m/s
a = -8.20 m/s²
Find: Δx
v² = v₀² + 2aΔx
(0 m/s)² = (34.7 m/s)² + 2 (-8.20 m/s²) Δx
Δx = 73.4 m
3. Since your braking distance is the same as the car in front of you, the minimum safe following distance is the distance you travel during your reaction time.
d = v₀t
d = (34.7 m/s) (0.56 s)
d = 19.4 m
Blue light will scatter more compared to red light.
Blue light has a short wavelength; red light a longer wavelength. The sky looks blue because blue light is scattered far more than red light, owing to the shorter wavelength of blue light.
<h3>What is scattering of light?</h3>
Scattering of light is the phenomenon in which light rays deviate from their original path upon striking an obstacle like dust, gas molecules or water vapors. Scattering of light gives rise to many spectacular phenomena such as Tyndall effect and the red hues that can be seen at sunrise and sunset.
<h3>What is the scattering of light with example?</h3>
Some example of scattering of light that we come across in day-to-day life are: Blue colour of the sky: Out of the seven components present in sunlight, blue colour is scattered the most by the particles present in the atmosphere and hence, the sky appears blue.
To learn more about scattering of light visit:
brainly.com/question/9922540
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Answer:
2ms-¹ means that the body under consideration moves 2m in a second, and may be it will continue to move 2m in every 1 second, if there's no external unbalanced force acting on that body (those forces do include frictional forces). mark its brainlist plz. Kaneppeleqw and 6 more users found this answer helpful. Thanks 3.
Concave mirrors can make a real image.when the object is away from the mirror it is called real image and when the object is closer to the mirror it is called virtual mirror.