Answer:
This question sounds incomplete
If you're asking for the percentage of the games they've won:
33.33%
If you're asking for the percentage of the games they've lost:
66.66%
Answer:
the linearization is y = 1/4x +5/4
the linearization will produce <em>overestimates</em>
the values computed from this linearization are ...
f(3.98) ≈ 2.245
f(4.05) ≈ 2.2625
Step-by-step explanation:
Apparently, you have ...
from which you have correctly determined that ...
so that f(3) = 2 and f'(3) = 1/4. Putting these values into the point-slope form of the equation of a line, we get the linearization ...
g(x) = (1/4)(x -3) +2
g(x) = (1/4)x +5/4
__
The values from this linearization will be overestimates, as the curve f(x) is concave downward everywhere. The tangent (linearization) is necessarily above the curve everywhere.
__
At the given values, we find ...
g(3.98) = 2.245
g(4.05) = 2.2625
Can salvage 15c+ -15c is 0 + 8 is still 0
Answer:
The formula to get the circumference of a circle is but in this case we see that a diameter is being used therefore we can get rid of the 2 and the r because that is what the diameter and just replace d into there like this .
We can then input the value and we get that which then just narrows down to .
<u><em>Hope this helps! Let me know if you have any questions</em></u>