Answer:
Gunst should produce 500 Bio-mutant games:
- total contribution margin = $71 x 500 = $35,500
Explanation:
Android Bio-mutant Cyclops
selling price $100 $107 $125
labor $48 $24 $60
direct materials $9 $8 $16
variable overhead $7 $4 $9
contribution margin $36 $71 $40
labor hours 4 2 5
Bio-mutant generates by far the largest contribution margin and requires the least direct labor hours.
Gunst should produce 500 Bio-mutant games:
- total revenue = $107 x 500 = $53,500
- total contribution margin = $71 x 500 = $35,500
If it produces 250 Android games its total contribution margin will = $9,000
If it produces 200 Cyclops games its total contribution margin will = $8,000
Answer: $2500
Explanation:
From the question,
Average variable cost(AVC) = $50
Average total cost (ATC) = $75
Output (Q) = 100
Since Average fixed cost is the difference between the average total cost and the average Variable cost. This will be:
AFC = ATC - AVC
AFC = $75 - $50
AFC = $25
We should note that:
AFC = TFC / Q
TFC = AFC × Q
TFC = $25 × 100
TFC = $2500
Therefore, total fixed cost is $2500
None of them is the answer
The company that purchased the mine better approach the situation by developing a strategy that include all stakeholders.
In the year 2006, giant of the mining industry Xstrata purchased the Tintaya copper mine in Espinar, Peru. There has been a dispute between the community and the mine over issues including land rights, pollution, and social responsibility of the mining company. The previous mine owner had established a good dialogue table with the local community. According to many people , when Xstrata took over, the company did not abide by those arrangements which were made by the previous owner.
That is why if Xstrata wants to make better then it should consider the interest of every stakeholder over there.
To know more about Tintaya copper mine here:
brainly.com/question/11045973
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The answer is "<span>They focus more on products than the customer's underlying need.".
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Marketing Myopia is marketing term as it shows by its name, referred to short-sighted and inward looking way to deal with promoting that spotlights on the requirements of the organization as opposed to characterizing the organization and its items as far as the clients' needs. It brings about the inability to check and accommodates to the quick changes in their business sectors or markets.