Answer: 3
Step-by-step explanation:
The 3D vector consists of 3 axes, let's say x, y and z.
Now, a vector P lies in all of them.
So, the angle it makes with x axis is α
The angle it makes with y axis is β
The angle it makes with z axis is γ
So, to determine the Cartesian components or to resolve the vector into it's Cartesian components we need 3 angles with each axis.
Substitute y = x + 1 into 2x - 5y = 4
-3x - 5 = 4
Solve for x in -3x - 5 = 4
x = -3
Substitute x = -3 into y = x + 1
y = -2
Therefore,
<u>x = -3</u>
<u>y = -2</u>
Answer:13
Step-by-step explanation:
2(7)-3
Answer:
1/3
Step-by-step explanation:
slope is just change in y over change in x
on a graph this can be found by counting the change in units
look at the point at (-3,0)
find the change in y by starting at that point and counting up or down until you reach another point.
the next point (-4,-3) is three units down (change of -3)
now go back to the first point and count left or right until you reach the other point to get change of x
the other point is one unit left (change of -1)
change of y over change of x = -1/-3=1/3
Answer:
49.5 square inches
Step-by-step explanation:
We can split the figure into two easier shapes to find the area of; a triangle and a square.
The formula for a triangle is (b*h)1/2. Once we solve we get 24.5 or 24 1/2.
The formula for a square is l*w. Once we solve we get 25.
To find the area of the shaded region, we would add both area and get 49.5 or 49 1/2 square inches.