Answer:
refracción
Explanation:
I don't speak spanish but that's the answer
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Solution :
Given
Diameter of the roulette ball = 30 cm
The speed ball spun at the beginning = 150 rpm
The speed of the ball during a period of 5 seconds = 60 rpm
Therefore, change of speed in 5 seconds = 150 - 60
= 90 rpm
Therefore,
90 revolutions in 1 minute
or In 1 minute the ball revolves 90 times
i.e. 1 min = 90 rev
60 sec = 90 rev
1 sec = 90/ 60 rec
5 sec =
= 75 rev
Therefore, the ball made 75 revolutions during the 5 seconds.
Answer:
Its not A..
Explanation:
I chose A - was incorrect
When chilies burn in our mouths, the surrounding temperature does not affect how hot the taste of the chilli is. It is only the spiciness that we taste in our mouths. This spiciness is caused by the chemical called capsaicin. This chemical is contained in the cells of the chilli. Capsaicin irritates the cells in your mouth so that is why you feel the discomfort in your mouth.
Hope it helps :)