Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Assuming Earth's gravity, the formula for the flight of the particle is:
<span>s(t) = -16t^2 + vt + s = -16t^2 + 144t + 160. </span>
<span>This has a maximum when t = -b/(2a) = -144/[2(-16)] = -144/(-32) = 9/2. </span>
<span>Therefore, the maximum height is s(9/2) = -16(9/2)^2 + 144(9/2) + 160 = 484 feet. </span>
Answer:
The total volume of the air is 1000 cubic centimeters.
Explanation:
Since the bicycle pump and the bicycle tyre have the same pressure, then the total volume of the air is the sum of the volume of each element, then we translate this into the following artihmetical expression:
The total volume of the air is 1000 cubic centimeters.
Answer:
<h2>470.59 kg</h2>
Explanation:
The the mass of the car can be found by using the formula
f is the force
a is the acceleration
From the question we have
We have the final answer as
<h3>470.59 kg</h3>
Hope this helps you