Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Hey there!:
Here the Statement - D is correct.
Because Orbitals containing the core electrons are more attracted towards nuclear charge and hence less shilded from nuclear charge than an orbital that doesn't penetrate. Also due to more attraction between the orbital containing core electron and nucleus, it will have less energy.
Hope this helps!
<span>2.5 m/s going upward.
In the situation described, Erica and Danny undergo a non-elastic collision which will conserve their combined momentum. Since Erica is stationary, her momentum is 0. And since Danny is moving upward at 4.7 m/s his momentum is 43 kg * 4.7 m/s = 202.1 kg*m/s. Assuming that both Erica and Danny will be moving as a joined system, their combined mass is 38 kg + 43 kg = 81 kg. Since the momentum will be the same, their velocity will be 202.1 kg*m/s / 81 kg = 2.495061728 m/s. Since we only have 2 significant figures in the provided data, rounding the result to 2 significant figures gives a velocity of 2.5 m/s going upward.</span>
Answer: 1.2 m/s
Explanation:
Velocity is defined as the variation of position of an object or body in time. So, if we know the distance the seed traveled and the time, we can calculate its velocity:
Where:
is the distance the maple seed traveled
is the time
Then:
This is the seed's velocity
Average speed is the answer