The second diver have to leap to make a competitive splash by 4.08 m high.
<h3>What is potential energy?</h3>
The energy by virtue of its position is called the potential energy.
PE = mgh
where, g = 9.81 m/s²
Given is the diver jumps from a 3.00-m platform. one diver has a mass of 136 kg and simply steps off the platform. another diver has a mass of 100 kg and leaps upward from the platform.
The potential energy of the first diver must be equal to the second diver.
P.E₁ = P.E₂
m₁gh₁ = m₂gh₂
Substitute the vales, we have
136 x 3 = 100 x h₂
h₂ = ₂4.08 m
Thus, the second diver need to leap by 4.08 m high.
Learn more about potential energy.
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The colors that you see on the CD are created by white light reflecting from ridges in the metal. When light reflects off or passes through something with many small ridges or scratches, you often get rainbow colors and interesting patterns. They are called interference patterns.
So much brighter and the moon would be so much darker than it is now because the moon is further away from the moon than it is now...
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer: atmospheric is air by the earth and pressure is just someone or something doing it
Explanation: