9514 1404 393
Answer:
- Translate P to E; rotate ∆PQR about E until Q is coincident with F; reflect ∆PQR across EF
- Reflect ∆PQR across line PR; translate R to G; rotate ∆PQR about G until P is coincident with E
Step-by-step explanation:
The orientations of the triangles are opposite, so a reflection is involved. The various segments are not at right angles to each other, so a rotation other than some multiple of 90° is involved. A translation is needed in order to align the vertices on top of one another.
The rotation is more easily defined if one of the ∆PQR vertices is already on top of its corresponding ∆EFG vertex, so that translation should precede the rotation. The reflection can come anywhere in the sequence.
__
<em>Additional comment</em>
The mapping can be done in two transformations: translate a ∆PQR vertex to its corresponding ∆EFG point; reflect across the line that bisects the angle made at that vertex by corresponding sides.
So u have to add all the sides up.
which will give you 6 + 6√3 + 6 +6√3
because their opposite and parallel lengths and widths are equal
that gives you 12 + 12√3
so ans is 12m + 12√3m
Answer:
The middle half of the video game data has a range that is 43 minutes wide.
Step-by-step explanation:
Thats the answer on Edguinity I took the Quiz.
A. -3/7 = -0.4286
b. -5/6 = -0.8333
c. -3/5 = -0.6000
d. -7/9 = -0.7777
bdca is least to greatest
Correct answer is D.
Answer:4(2x+14)=0
Step-by-step explanation:4 (2x+14)=0
8x+56=0
-56 -56
8x=-56
8x/8=-56/8
x=-8
Hope you understand