The answer is A: Long-run aggregate supply curve.
Adam was unable to finish high school because he needed to go to work to help his family financially. This forms a Non-formative type of influence
This is further explained below.
<h3>What is a Non-formative type of influence?</h3>
Generally, The term "nonnormative effects" refers to those that do not affect each member of a set in the same manner. Nonnormative suggests it does not affect everyone in the same way in the culture, while normative suggests it does (or not at all).
In conclusion, Adam dropped out of school before he could graduate from high school because he had to start earning money to support his family. This is an example of a non-formative impact.
Read more about the Non-formative type of influence
brainly.com/question/6912636
#SPJ1
Answer:
TRUE
Explanation:
It is true that Patch management watches for the release of new updates from vendors, tests the patches, obtains approval, and then oversees the deployment and implementation of updates across the production environment.
Patch management can be defined as the process that helps acquire, test and install multiple patches (code changes) on existing applications and software tools on a computer, <u>enabling systems to stay updated </u>on existing patches and determining which patches are the appropriate ones.
A patch is a <u>set of changes to a computer program or its supporting data designed to update</u>, fix, or improve it; hence improving the functionality
Answer:
A group bonus system
Explanation:
In relationship-oriented cultures, group bonuses are very common, and they are not like the regular yearly bonuses given out at Christmas, specially in Japan. In Japan, there are two bonuses per year, one paid during mid-year and the other one at the end of the year. These bonuses can amount to 3-6 months worth of salary, but they are also paid to the whole group of workers. That means that either everyone in the team gets a bonus or no one does.
Relationship-oriented cultures are based upon the well being, motivation and satisfaction of the whole team.