Answer:
A material pass in a forward rendered pipeline refers to using the material textures to apply lighting and color to an object. This is the step where we draw part or all of the colors on objects to the scene texture. With forward rendering, this usually means including all of the lighting effects during this pass
Explanation:
I'm no psychologist, but I'd say the answer is B, as that's pretty much the stereotype given to people with mental illnesses.
A and b are not correct it's either c or d but I'm thinking its d