Let x = software program
Let y = video game
x < 200 ; y < 300
x + y < 425
50x ; 35y
x = 200 ; y = 225
50(200) + 35(225) = 10,000 + 7,875 = 17,875
x = 125 ; y = 300
50(125) + 35(300) = 6,250 + 10,500 = 16,750
x = 175 ; y = 250
50(175) + 35(250) = 8,750 + 8,750 = 17,500
It is more profitable to maximize production of software program when working within the limits provided.
Answer/Step-by-step explanation:
✔️The rate of change can be calculated using the coordinates of any two points on the graph. Let's use (2, 60) and (3, 75):
Rate of change (m) = 15
✅In the context of this situation, the rate of change can be interpreted to be the additional fee per class. Thus, an additional fee per class cost $15.
✔️Initial value is the same as the y-intercept.
To find the y-intercept (b), substitute m = 15, x = 2, and y = 60 into y = mx + b.
Thus:
60 = 15(2) + b
60 = 30 + b
60 - 30 = b
30 = b
b = 30
The initial value/y-intercept = $30
✅In this context, $30 is the start-up fee to cover art supplies.
Answer: 0.0228
Step-by-step explanation:
Given : The mean and the standard deviation of finish times (in minutes) for this event are respectively as :-
If the distribution of finish times is approximately bell-shaped and symmetric, then it must be normally distributed.
Let X be the random variable that represents the finish times for this event.
z score :
Now, the probability of runners who finish in under 19 minutes by using standard normal distribution table :-
Hence, the approximate proportion of runners who finish in under 19 minutes = 0.0228
Number 8 would be B. Number 9 would be A. Hope this helps! Mark brainliest? :))
Answer will be no A I think that