In the photoelectric effect, the energy of the incoming photon (E=hf) is used in part to extract the photoelectron from the metal (work function) and the rest is converted into kinetic energy of the photoelectron:
where
h is the Planck constant
f is the frequency of the incident light
is the work function of the material
K is the kinetic energy of the photoelectron.
The photoelectron generally loses part of its kinetic energy inside the material; however, we are interested in its maximum kinetic energy, that is the one the electron has when it doesn't lose energy, so we can rewrite the previous equation as
The work function is (in Joule)
and using the data of the problem, we find the maximum kinetic energy of the photoelectrons
Answer:
Air pollution and water pollution.
Explanation:
The burning of coal causes air pollution, and coal fired power stations dump waste in large bodies of water.
Answer:
Explanation:
a)
Ff = μmgcosθ
Ff = 0.28(1600)(9.8)cos(-84)
Ff = 458.9217...
Ff = 460 N
b) ignoring the curves required at top and bottom which change the friction force significantly, especially at the bottom where centripetal acceleration will greatly increase normal forces and thus friction force.
W = Ffd
W = 458.9217(-49.4/sin(-84)
W = 22,795.6119...
W = 23 kJ
c) same assumptions as part b
The change in potential energy minus the work of friction will be kinetic energy.
KE = PE - W
½mv² = mgh - (μmgcosθ)d
v² = 2(gh - (μgcosθ)(h/sinθ))
v = √(2gh(1 - μcotθ))
v = √(2(9.8)(49.4)(1 - 0.28cot84))
v = 30.6552...
v = 31 m/s
The smallest unit that makes up matter is an atom!
We actually don't need to know how far he/she is standing from the net, as we know that the ball reaches its maximum height (vertex) at the net. At the vertex, it's vertical velocity is 0, since it has stopped moving up and is about to come back down, and its displacement is 0.33m. So we use v² = u² + 2as (neat trick I discovered just then for typing the squared sign: hold down alt and type 0178 on ur numpad wtih numlock on!!!) ANYWAY....... We apply v² = u² + 2as in the y direction only. Ignore x direction.
IN Y DIRECTION: v² = u² + 2as 0 = u² - 2gh u = √(2gh) (Sub in values at the very end)
So that will be the velocity in the y direction only. But we're given the angle at which the ball is hit (3° to the horizontal). So to find the velocity (sum of the velocity in x and y direction on impact) we can use: sin 3° = opposite/hypotenuse = (velocity in y direction only) / (velocity) So rearranging, velocity = (velocity in y direction only) / sin 3° = √(2gh)/sin 3° = (√(2 x 9.8 x 0.33)) / sin 3° = 49 m/s at 3° to the horizontal (2 sig figs)