Answer:
Step-by-step explanation:
It's A
- Let<span> the </span>point<span> where </span>camper 1 heads north<span> be </span>D<span> and the </span>point<span> where </span>camper 2 heads
1) y-intercept => x = 0, => y = f(0) = 0 - 0 + 0 - 36 = -36
2) x-intercept => y = 0 => factor the function (start by dividing by x -2)
f(x) = (x-2)(x-3)(x-6) =0 => x =2, x = 3, x = 6 (these are the x-intercepts)
3) critical points:
between x = 2 and x = 3, there is a local maximum
between x =3 and x = 6 there is a local minimum
3) Shape.
The function comes growing from - infinity.
In the third quadrant the function is negative (it does not pass throuhg the second quadrant)
It enters to the fourth quadrant intercepting the y-axis at y = -36. It continues growing and intercepts the x-axis at x = 2.
It continues increasing until a maximum local positive value, starts to decrease, intercepts the x-axis at x = 3, continues decreasing, becomes negative, gets a local minimum in the fourth quadrant, starts to increase, intercepts the x-axis at x = 6, becomes positive, and continues growing.
Answer:
This is a terminating decimal.
Step-by-step explanation:
11/20 = 0.55
Answer:
100 beats per minute
Step-by-step explanation:
If it takes 28.8 secs for the piano to play 48 beats, then it would take 60 secs (1 minute) to play x number of beats.
To find the value of x, which is the number of beats the piano makes per minute, let's set the proportion as shown below:
28.8 secs = 48 beats
60 secs = x beats
Cross multiply
28.8*x = 60*48
28.8x = 2,880
Divide both sides by 28.8
x = 2,880/28.8
x = 100
✅Thus, if the Piano plays 48 beats in 28.8 secs, therefore, the tempo of the piano in beats per minute would be 100 BPM