Answer:
f(96) = 85
Step-by-step explanation:
f'(95) gives us the slop of 6, which can be used to estimate the increase
of the next number.
Ex) f(95) = 79 & f'(95) = 6 so
f(96) = 79 + 6 = 85
Answer:
second picture
Step-by-step explanation:
The rule to rotate a point counterclockwise about the origin is:
Or in words, we switch the coordinates of the point and change the sign of the y-coordinate.
We know from the first picture that the coordinates of our quadrilateral ABCD are A = (-1, 0), B = (0, -1), C = (-2, -3), and D = (-3 , -2), so let's apply the rotation rule to each one of those points:
Now we know that the coordinates of the quadrilateral after a rotation of 90° are A' = (0, 1), B' = (1, 0), C' = (3, -2), and D' = (2, -3), which corresponds to the second picture
The linear speed of a person on this Ferris wheel is about 628.2 ft/min.
<h3>What is Linear Speed ?</h3>
As a body travels a circular path, it has both a linear speed and an angular speed. The rate it travels on that path is the linear speed, and the rate it turns around the center of that path is the angular speed. The linear speed (v) and angular speed (ω) are related by the radius (r) or v = rω .
Given that ;
Radius = r = 50 ft
Frequency = f = 2 rev/min
The angular speed is the product of the angular displacement for one complete turn, namely 2π radians per revolution, and the frequency (f). That is, the angular speed is equal to ω = 2πf. Substituting this into the formula for linear speed (v), we get:
v = r (2πf)
= (50 ft) ( 2π / rev) ( 2 rev/min)
= 200π ft/min
≈ 628.2 ft/min
The linear speed of a person on this Ferris wheel is about 628.2 ft/min.
Learn more about linear speed here ;
brainly.com/question/14413779
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Answer:
36
Step-by-step explanation:
12 x 3 = 36