<u>vertex</u>
y = 3(x - 2)² - 4
y = 3((x - 2)(x - 2)) - 4
y = 3(x² - 2x - 2x + 4) - 4
y = 3(x² - 4x + 4) - 4
y = 3(x²) - 3(4x) + 3(4) - 4
y = 3x² - 12x + 12 - 4
y = 3x² - 12x + 8
3x² - 12x + 8 = 0
x = <u>-(-12) +/- √((-12)² - 4(3)(8))</u>
2(3)
x = <u>12 +/- √(144 - 96)</u>
6
x = <u>12 +/- √(48)
</u> <u> </u> 6<u>
</u>x =<u> 12 +/- 6.93</u>
<u /> 6
x = 2 +/- 1.155
x = 2 + 1.155 x = 2 - 1.155
x = 3.155 x = 0.845
y = 3x² - 12x + 8
y = 3(3.155)² - 12(3.155) + 8
y = 3(1.334025) - 3.786 + 8
y = 4.002075 - 3.786 + 8
y = 0.216075 + 8
y = 8.216075
(x, y) = (3.155, 8.216075)
or
y = 3x² - 12x + 8
y = 3(0.845)² - 12(0.845) + 8
y = 3(0.714025) - 10.14 + 8
y = 2.142075 - 10.14 + 8
y = -7.857925 + 8
y = 0.142675
(x, y) = (0.845, 0.142675)
<u>y-intercept</u>
y = 3x² - 12x + 8
y = 3(0)² - 12(0) + 8
y = 3(0) - 0 + 8
y = 0 - 0 + 8
y = 0 + 8
0 = -y + 8
y = 8
(x, y) = (0, 8)
-------------------------------------------------------------------------------------------
<u>vertex</u>
y = 4(x - 5)² = 1
y = 4(x - 5)² - 1
y = 4((x - 5)(x - 5)) - 1
y = 4(x² - 5x - 5x + 25) - 1
y = 4(x² - 10x + 25) - 1
y = 4(x²) - 4(10x) + 4(25) - 1
y = 4x² - 40x + 100 - 1
y = 4x² - 40x + 99
4x² - 40x + 99 = 0
x = <u>-(-40) +/- √((-40)² - 4(4)(99))</u>
2(4)
x = <u>40 +/- √(1600 - 1584)</u>
8
x = <u>40 +/- √(16)</u>
8
x = <u>40 +/- 4</u>
8
x = 5 +/- 1/2
x = 5 + 1/2 x = 5 - 1/2
x = 5 1/2 x = 4 1/2
y = 4x² - 40x + 99
y = 4(5 1/2)² - 40(5 1/2) + 99
y = 4(30 1/4) - 220 + 99
y = 121 - 220 + 99
y = -99 + 99
y = 0
(x, y) = (5 1/2, 0)
or
y = 4x² - 40x + 99
y = 4(4 1/2)² - 40(4 1/2) + 99
y = 4(20 1/4) - 180 + 99
y = 81 - 180 + 99
y = -99 + 99
y = 0
(x, y) = (4 1/2, 0)
<u>y-intercept</u>
y = 4x² - 40x + 99
y = 4(0)² - 40(0) + 99
y = 4(0) - 0 + 99
y = 0 - 0 + 99
y = 0 + 99
y = 99
(x, y) = (0, 99)
--------------------------------------------------------------------------------------------
<u>vertex</u>
y = (x - 1)² = 2
y = (x - 1)² - 2
y = ((x - 1)(x - 1)) - 2
y = (x² - x - x + 1) - 2
y = x² - 2x + 1 - 2
y = x² - 2x - 1
x² - 2x - 1 = 0
x = <u>-(-2) +/- √((-2)² - 4(1)(-1))</u>
2(1)
x = <u>2 +/- √(4 + 4)</u>
2
x = <u>2 +/- √(8)</u>
2
x = <u>2 +/- 2.83</u>
2
x = 1 +/- 1.415
x = 1 + 1.415 x = 1 - 1.415
x = 2.415 x = 0.415
y = x² - 2x - 1
y = (2.145)² - 2(2.145) - 1
y = 4.60125 - 4.029 - 1
y = 0.57225 - 1
y = 0.42775
(x, y) = (2.415, 0.42775)
or
y = x² - 2x - 1
y = (0.415)² - 2(0.415) - 1
y = 0.172225 - 0.83 - 1
y = -0.657775 - 1
y = -1.657775
(x, y) = (0.415, -1.657775)
<u>y-intercept</u>
y = x² - 2x - 1
y = (0)² - 2(0) - 1
y = 0 - 0 - 1
y = 0 - 1
y = -1
(x, y) = (0, -1)
The zero of the function is at 33.69 degree , the graph is plotted and attached with the answer.
<h3>What is a Function ?</h3>
A function is a law that relates a dependent variable and an independent variable with each other
It is given that
y = 2tan (x - π/2) +3
To find the zeroes of a function that function has to be equated to zero.
2tan (x - π/2) +3 = 0
2tan (x - π/2) = -3
tan (x - π/2) = -3/2
x - 90 = -56.31
x = 33.69 degree
The zero of the function is at 33.69 degree
For finding the maxima /minima
the derivative is
dy/dx = 2 sec² (x - π/2)
the point at which the slope is zero is substituted in the second derivative to find maxima/minima
d²y/dx² = 4 sec² (x - π/2) tan (x - π/2)
if the value is negative then it is a maxima and if it is positive it is a minima.
The vertical asymptote is found by finding the values that make the function undefined
x = 0+ πn
No horizontal or oblique asymptote
To know more about Function
brainly.com/question/12431044
#SPJ1
Answer:
80
Step-by-step explanation:
1/3 of 120 is 40
If 40 leave
People left in party=120-40=80
Answer:
The answer is 14!
Step-by-step explanation:
The rounded value is option B) 6.03 which is rounded to the nearest hundredth.
<u>Step-by-step explanation:</u>
- To find the value of 8.3 x 24.2 x 0.03, we need to multiply the given numbers to get a decimal value.
- And then, after getting the value of 8.3 x 24.2 x 0.03 it should be rounded to the nearest hundredth.
<u>So, let's multiply the numbers first :</u>
8.3 × 24.2 × 0.03 = 6.0258
The value is 6.0258
<u>To round the value 6.0258 to the nearest hundredth :</u>
- The first number next to the decimal point represents the tenth.
- The second number next to the decimal point is the hundredth.
- The third number next to the decimal point is thousandth.
Therefore, to round the value to the nearest hundredth, look for the thousandth number is either less than 5 or greater and or equal to 5.
If, thousandth place is greater or equal to 5, then the hundredth number should be increased by 1.
The hundredth is 6.02 and the number in the thousandth place is 5. So add 1 to the hundredth place.
The value is rounded to 6.03 to the nearest hundredth.