Answer:
805.48N/m
Explanation:
According to Hookes law
F = Ke
F is the force = mg
F = 2.4×9.8 = 23.52N
e is the extension = 2.92cm = 0.0292m
Force constant K = F/e
K = 23.52/0.0292
K = 805.48N/m
Hence the force constant of the spring is 805.48N/m
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer: 166.67km/hr
Explanation:
Given the following :
Distance traveled = 250km
Time taken = 1.5 hours
Recall :
Speed = Distance traveled / time taken
Speed = 250 km / 1.5 hours
Speed = 166. 67 km/hr
Speed in m/s:
166.67km/hr = (166.67 × 1000)m / 3600 s
= 166670m / 3600s
= 46.3m/s
"Sedimentary rocks are types of rock that are formed by the deposition of material at the Earth's surface and within bodies of water. Sedimentation is the collective name for processes that cause mineral and/or organic particles (detritus) to settle and accumulate or minerals to precipitate from a solution."