In order to do this, you must first find the "cross product" of these vectors. To do that, we can use several methods. To simplify this first, I suggest you compute:
‹1, -1, 1› × ‹0, 1, 1›
You are interested in vectors orthogonal to the originals, which don't change when you scale them. Using 0,-1,1 is much easier than 6s and 7s.
So what methods are there to compute this? You can review them here (or presumably in your class notes or textbook): http://en.wikipedia.org/wiki/Cross_produ...
In addition to these methods, sometimes I like to set up: ‹1, -1, 1› • ‹a, b, c› = 0 ‹0, 1, 1› • ‹a, b, c› = 0
That is the dot product, and having these dot products equal zero guarantees orthogonality. You can convert that to:
a - b + c = 0 b + c = 0
This is two equations, three unknowns, so you can solve it with one free parameter:
b = -c a = c - b = -2c
The computation, regardless of method, yields: ‹1, -1, 1› × ‹0, 1, 1› = ‹-2, -1, 1›
The above method, solving equations, works because you'd just plug in c=1 to obtain this solution. However, it is not a unit vector. There will always be two unit vectors (if you find one, then its negative will be the other of course). To find the unit vector, we need to find the magnitude of our vector:
The given point is (3,1) meaning x = 3 and y = 1. The x coordinate is always listed first in an ordered pair. The general format is (x,y)
We'll use m = 3, x = 3 and y = 1 to find the y intercept
y = mx+b y = m*x+b 1 = 3*3+b ... plug in m = 3, x = 3 and y = 1 1 = 9+b 1-9 = 9+b-9 ... subtract 9 from both sides -8 = b b = -8
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So we're given m = 3 as the slope and we just found that b = -8 is the y intercept
So y = mx+b updates to y = 3x-8. This is the final answer.
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Side Notes: * The slope of 3 means rise/run = 3/1 indicating each time we go up 3, we move to the right 1 * The y intercept -8 is the location on the vertical y axis numberline where the graph crosses. The point (0,-8) is on this line.