Answer:
same as
Explanation:
According to Newton's 3rd law, the force that the Earth exert on the Sun would be equal (and in opposite direction) with the force that the Sun exerts on the Earth.
Also Newton's gravitational law states the formula for the attraction between objects with mass, is the same for both objects
Ik what it is hit me up for it
Answer:
The work done by a particle from x = 0 to x = 2 m is 20 J.
Explanation:
A force on a particle depends on position constrained to move along the x-axis, is given by,
We need to find the work done on a particle that moves from x = 0.00 m to x = 2.00 m.
We know that the work done by a particle is given by the formula as follows :
So, the work done by a particle from x = 0 to x = 2 m is 20 J. Hence, this is the required solution.
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
I'm not sure what "60 degree horizontal" means.
I'm going to assume that it means a direction aimed 60 degrees
above the horizon and 30 degrees below the zenith.
Now, I'll answer the question that I have invented.
When the shot is fired with speed of 'S' in that direction,
the horizontal component of its velocity is S cos(60) = 0.5 S ,
and the vertical component is S sin(60) = S√3/2 = 0.866 S . (rounded)
-- 0.75 of its kinetic energy is due to its vertical velocity.
That much of its KE gets used up by climbing against gravity.
-- 0.25 of its kinetic energy is due to its horizontal velocity.
That doesn't change.
-- So at the top of its trajectory, its KE is 0.25 of what it had originally.
That's E/4 .