1 : Heard
2 : Ran
3 : Sold
4 : Shown.
Reason's? :
For question one, heared is not a word. If it is, it is not the correct answer for question one. Heam means womb, and they are certainly not talking about wombs.
Question two may be a little trickier. If you just use this sentence, 'She's (blank) all the way from the bus terminal', it's easier. Try saying the words out loud and see which sound right and which don't sound right. Runnen is not a word, run would be good in this sentence, but since they're using 'She's' instead of 'She', ran is the correct answer.
You can continue to use the helpful tip to read the sentences out loud and canceling out the words that don't sound correct.
If you are confused on an answer and think the question isn't correct, I will try doing research to see what I've gotten wrong, or will explain more on the answer.
Have a nice day!
^_^
Answer:
The pigs don’t like the story of the raven’s story about <em>Sugarcandy Mountain</em> because they consider this story as a waste of time and as a distraction from the life and obligations on the farm.
Explanation:
Pigs want the other animals to focus on the farm and the work they have to do, not to focus on something abstract and on the afterlife where sugar grows on the edges on clover.
The answer is:
4. “While that link gave the English a stake in slavery, it also gave the antislavery forces an opportunity.”
In the excerpt from "Sugar Changed the World," the authors make clear that the same sugar trade that had started slavery also gave abolitionists like Clarkson the chance to end it. The antislavery movement considered that making the abhorrence of enslavement evident to those who obtained a financial advantage from it might make such system come to an end.
Reading Jane McGonigal's article, we are presented with the argument that many people have preferred the virtual universe of games over reality, because the experience and expenses of the game are better than those of real life. To reinforce this argument, she shows that real life has been unsatisfactory in many ways and people have used games as an escapism, to participate in a world, where they feel satisfied and happy, where their needs are met. However, McGonigal says that this is something of concern, because it makes us close our eyes to real problems in humanity and uses the escapism of games to ignore them instead of solving them.