First split your model into 10 equal sections then you shade/color in 6 of them.
There it goes that is 6/10 bench mark!
~JZ
Hope it helps
Answer:
x = 3
Step-by-step explanation:
It should NOT be "fight of the origin", rather "right of the origin".
Now let's move on to solve the question...
The x-intercept is found by setting the function equal to 0. Thus:
0 = x^3 - 9x
<em>Let's solve this using algebra:</em>
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<em>Hence, x = -3 and x = 3</em>
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The coordinate that is to the right of the origin is the positive one, so x = 3 is the x-intercept we are looking for.
10. 105 in
11.50 m
Explanation:
Answer:
x = 3.5 is not a solution
Step-by-step explanation:
3x +2 < 12
Subtract 2 from each side
3x +2-2 < 12-2
3x< 10
Divide each side by 3
3x/3 <10/3
x < 10/3
x <3.3333333
Any number greater than 3.3333 is not a solutions
3.5 is not a solution